/**
 * Copyright (c) 2024 Hunan OpenValley Digital Industry Development Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef OHOS_TEXTUREROTATIONUTIL_H
#define OHOS_TEXTUREROTATIONUTIL_H
#include "types.h"
#include <algorithm>
#include <array>
class TextureRotationUtil {
public:
    static const std::array<float, TEXTURE_COORDINATES_SIZE> TEXTURE_NO_ROTATION;
    static const std::array<float, TEXTURE_COORDINATES_SIZE> TEXTURE_ROTATED_90;
    static const std::array<float, TEXTURE_COORDINATES_SIZE> TEXTURE_ROTATED_180;
    static const std::array<float, TEXTURE_COORDINATES_SIZE> TEXTURE_ROTATED_270;
    TextureRotationUtil() = default;
    static std::array<float, TEXTURE_COORDINATES_SIZE>
    getRotation(Rotation rotation, bool flipHorizontal, bool flipVertical);

private:
    static float flip(float i);
};
#endif // OHOS_TEXTUREROTATIONUTIL_H
